LABYRINTH


Character Abbreviations:

Sarah=SAR
Ambrosius/Merlin=AMB
Hat=HAT
Jareth=JAR
Firey=FIR(+1-5)
Alph=APH
Toby=TOB
Left doorknocker=LDK
Ralph=RPH
Hoggle=HOG
Right doorknocker=RDK
Junk Lady=AGN
Ludo=LUD
Helping Hands=HLP(+#)
Cannonball=FOD
Sir Didymus=DID
Wiseman=WSE
Guards=GUA(+1-4)
Sarah's dad=DAD
'Say what?' Goblin=RBB
Sarah's stepmother=STP
Worm=WRM
Misc. goblins=GOB(+#)
Flag goblins=SNA(+1-4)
Stone faces=STF(+#)
Sentry=SEN
Axe Goblin=AXG


Music for Title & Opening Credits >> SDTRK 1

Opening scene - Park [EXT] - Owl in R FGD - SAR ent. L BGD

SAR: Give me the child. Through dangers untold and hardships
unnumbered, I have fought my way here to the castle beyond the goblin
City. For my will is as strong as yours, and my kingdom is as great....
[thunder rolls, and she looks up] [to herself] For my will is as strong
as yours, my kingdom as great...damn. [reaches into sleeve to get book]
Oh...I can never remember that line. [finds line] You have no power
over me. [thunder rolls again]

AMB barks and whines. [SAR looks at him]

SAR: Oh, Merlin.

Clock chimes. [SAR glances at it]

SAR: Oh, no, Merlin. I don't believe it... it's seven o'clock!
Come on, come on! [begins to run, AMB barks and follows]

[it starts to rain heavily]

SAR running home - music >> 1 ver. SDTRK 12

SAR: Ohh... It's not fair! [crosses the street to her house]

Scene 2 - Porch [EXT] - STP on porch L - SAR & AMB to front of steps

STP: Oh, really. [exasperated]
SAR: I'm sorry.
STP: Well, don't stand there in the rain, come on!
SAR: Alright... come on, Merlin, come on.
STP: Not the dog.
SAR: But it's pouring!
STP: Go on, into the garage.
SAR: Ohh... Go on, Merlin, into the garage. Go!

[AMB ex., SAR tramps into house]

Scene 3 - Downstairs Hall [INT] - SAR to M FGD (B stairs), STP to R FGD

STP: Sarah, you're an hour late.
SAR: I said I'm sorry.
STP: Please let me finish. Your father and I go out very rarely
-
SAR: You go out every single weekend!
STP: - and I ask you to babysit only if it won't interfere with
your plans.
SAR: Well how do you know? You don't know what my plans are. You
don't even ask me anymore.
STP: Well, I assume you'd tell me if you had a date. I'd like it
if you had a date. You..You should have dates at your age.

[DAD ent. L FGD M stair, holding TOB. TOB wails]

DAD: Ah, Sarah, you're home. We were worried about you.
SAR: [whirls & thumps up stairs] I can't do anything right, can
I?

[SAR ex. T stairs]

STP: She treats me like a wicked stepmother in a fairy story no
matter what I say.
DAD: I'll talk to her. [goes upstairs]

Scene 4 - Sarah's Room [INT] - pan of table - music >> musicbox – SAR
at dressing table, changed clothes, with crown

SAR: [applying lipstick] Through dangers untold, and hardships
unnumbered, I have fought my way here to the castle beyond the goblin
City, to take back the child that you have stolen.

[DAD knocks on door]

DAD: Sarah, can I talk to you?
SAR: [takes off crown & throws lipstick] There's nothing to talk
about! [turns in chair to face door] You better hurry... you're going
to be late.
DAD: Listen... we've fed Toby and put him to bed. We do have to
leave now, but we'll be back around midnight. [leaves]
SAR: You really wanted to talk to me, didn't you? Practically
broke down the door! [throws herself on bed] Lancelot! [sits up] Someone
has been in my room again. I hate that. I hate it! [runs out (ex. L), banging door]

Scene 5 - Master Bedroom [INT] - TOB in crib (L), crying - Lancelot on
floor near crib - SAR ent. M BGD

SAR: I hate you. I hate you! [picks up Lancelot and hugs it to
her] Someone save me... someone take me away from this awful place!
What do you want? You want a story? Huh? [puts Lancelot on bed] OK. Once
upon a time, there was a beautiful young girl whose stepmother always
made her stay home with the baby. And the baby was a spoiled child, and
he wanted everything for himself, and the young girl was practically his
slave. [to mirror]
But what no one knew, is that the king of the goblins had fallen
in love with the girl, and he had given her certain powers. So one
night, when the baby had been particularly cruel to her, she called on
the goblins for help. [puts on TOB's cap]

Cut scene (A) - mass of goblins asleep

GOB1: Listen....

RET.

SAR: 'Say your right words,' the goblins said. 'And we'll take
the baby to the goblin City, and you will be free.'

Cut scene (A) - goblins awake

GOB0: Ohhh....

RET.

SAR: But the girl knew [takes off cap] that the king of the
goblins would keep the baby in his castle for ever and ever and ever...
and turn it into a goblin. And so the girl suffered in silence, until
one night, when she was tired from a day of housework, and she was
hurt by the harsh words of her stepmother, and she could no longer
stand it.... Oh, alright, alright [picks up TOB]. Knock it off, come
on. Stop it, stop it. I'll say the words. No, I mustn't, I mustn't
say...

Cut scene (A)

GOB0: Ahhh!

RET.

SAR: I wish... I wish....

Cut scene (A)

GOB1: Listen....
GOB2: She's going to say it!
RBB: Say what?
GOB0: Shut up!
RBB: Sorry.
GOB2: You shut up [to another goblin]
GOB1: Listen... she's going to say the words!

RET.

SAR: I can bear it no longer! [lifts TOB over head] Goblin king,
goblin king, where ever you may be.... Take this child of mine far
away from me.

Cut scene (A)

[sighs of disappointment]

GOB2: Aww.... That's not it!
GOB1: Where'd she learn that rubbish? It doesn't even start with
I wish!

RET.

SAR: Oh, Toby, stop it! [TOB down] Ohh... I wish I did know what
to say to make the goblins take you away.

Cut scene (A)

GOB1: I wish the goblins would come and take you away right
now... that's not hard, is it?

RET.

SAR: [odd look] I wish, I wish....

Cut scene (A)

RBB: Did she say it?
GOB0: Shut up!

[RBB hand over mouth]

RET. - SAR puts TOB back in crib, walks to door

SAR: [at light switch] I wish the goblins would come and take
you away. [turns off light] Right now.

Qscene - Upstairs hallway - SAR ent. L FGD, stops M FGD. [crying has
stopped] ex. L

RET. Music

SAR: Toby? Toby, you all right? [tries switch - not working]
Why aren't you crying?

[crib covers move, goblin chuckles]
[SAR hesitates. She throws back covers; crib is empty]
music >>cresendo

[owl at window, goblins everywhere]
[owl opens window, flies around SAR's head, owl gone]
music >> down

JAR ent. via window

SAR: You're him, aren't you? You're the goblin king! I want my
brother back, please, if it's all the same.
JAR: What's said is said.
SAR: But, I didn't mean it.
JAR: Oh, you didn't?
SAR: Please, where is he?
JAR: You know very well where he is.
SAR: Please bring him back, please.
JAR: Sarah, go back to your room; play with your toys and your
costumes. Forget about the baby.
SAR: I can't.
JAR: I've brought you [crystal ball appears at his fingertips] a
gift.
SAR: What is it?
JAR: [manipulating the crystal] It's a crystal... nothing more.
But if you turn it this way, and look into it, it will show you your
dreams. But this is not a gift for an ordinary girl who takes care of
a screaming baby. Do you want it? Then forget the baby.
SAR: I can't. It isn't that I don't appreciate what you're
trying to do for me, but I want my brother back. He must be so
scared....
JAR: Sarah, [crystal turns into snake] don't defy me. [He throws
it at her]
[as SAR struggles, the snake turns into a scarf and flutters to the
floor] [The GOBs laugh]

You're no match for me, Sarah.
SAR: But I have to have my brother back.
JAR: He's there, in my castle. [points out window, which now
shows Labyrinth]

Scene 6 - above the Labyrinth [EXT] – dawn

Do you still want to look for him?
SAR: Is that the castle beyond the goblin City?
JAR: Turn back, Sarah, turn back before it's too late.
SAR: I can't. Don't you understand that I can't?
JAR: What a pity.
SAR: It doesn't look that far.
JAR: [coming up behind her] It's further than you think. Time is
short. [points to clock] You have thirteen hours in which to solve the
Labyrinth... before your baby brother becomes one of us... forever.
Such a pity. [vanishes, with the clock]
SAR: [sighs] The Labyrinth.... It doesn't look that hard. Well,
come on, feet.

QScene - Day dawning over Labyrinth - music >> triumphant, then fades
off

Scene 7 - outside Labyrinth walls [EXT] - HOG R FGD (don't ask) – SAR
ent. L FGD

HOG: La da dee....
SAR: Excuse me?
HOG: [turning] Oh, excuse me! Oh, it's you. [Picks up fairy
spray & walks to wall & fairies]
SAR: [following] Excuse me, but, I have to get through this
Labyrinth. Can you help me?

music >> fairies

HOG: [grunts]

Cut scene (B) - fairies flying

RET.

SAR: How sweet....
HOG: Fifty... [sprays fairy, fairy cries & falls] ...seven.
SAR: How could you?

Cut scene (B) - fairy on ground looking up

RET.

SAR: [picks up fairy] Poor thing! You monster [to HOG]... Oh!
[drops fairy]

[HOG's head comes up]

It bit me!
HOG: What'd you expect fairies to do?
SAR: I thought they did nice things...like-like granting wishes.
HOG: Shows what you know, don't it. Fifty [again] eight.
SAR: Horrible!
HOG: No I ain't. I'm [turns and points to himself] Hoggle.
Who're you?
SAR: Sarah.
HOG: That's what I thought. [again] Fifty-nine.
SAR: Do you know where the door to the Labyrinth is?
HOG: Ohh... maybe. [again]
SAR: Well, where is it?
HOG: Oh, you little... Sixty! [jumping] Hoo-har!
SAR: I said, where is it?
HOG: Where is what?
SAR: The door!
HOG: What door?
SAR: It's hopeless asking you anything.
HOG: Not if you ask the right questions.
SAR: [stopping] How do I get into the Labyrinth?
HOG: Ahh... [stops & turns] now that's more like it. [walks back
a bit] You gets in... [points] there.

[doors open, SAR walks to them]

You, ah, really going in there, are you?

SAR: Yes... I'm afraid I have to.

Scene 8 - Outer corridor [EXT] - SAR ent. L FGD (to M FGD) - music >>
TRK 2

[SAR looks both dir.]
[HOG ent. L FGD, sneaking up behind SAR]

HOG: Cosy, i'nt it? Hoo-ha, ha, ha. [to R FGD] Now... would you
go [nods head in dir.] left or... right?
SAR: [looking both ways] They both look the same.
HOG: Well, you're not going to get very far.
SAR: Which way would you go?
HOG: [gesturing] Me? I wouldn't go either way.
SAR: If that's all the help you're going to be, you can just
leave.
HOG: You know your problem, you take too many things for
granted. Take this Labyrinth... even if you get to the center, you'll
never get out again.
SAR: That's your opinion.
HOG: Well, it's a lot better than yours!

[HOG bgns to ex. L]

SAR: Thanks for nothing, Hogwart.
HOG: [ret.] Ohh... it's Hoggle! And don't say I didn't warn you!
[Ex. L, closing doors behind him]

[Sarah walking down corridor]

Qscene - eyeballs on wall looking after SAR

RET.

music >> SDTRK 2

SAR: [still walking, then stops] What do they mean, Labyrinth.
There aren't any turns or corners or anything. This just goes on and on....
[sighs] Maybe it doesn't. Maybe I'm just taking it for granted that it
does. [begins to run] Ohh.... [stops, hits wall (shrieks)] [goes to other
side, again, spins and flops down]

Scene 9 - still corridor [EXT] - music >> fades - SAR sitting L FGD

WRM: 'Allo.
SAR: [looking around, sees worm]

Cut scene (C) - wall w/ WRM M FGD

RET.

SAR: Did you say hello?

Cut scene (C)

WRM: No... I said 'allo, but that's close enough.
SAR: You're a worm, aren't you?
WRM: Yeah, 't's right.

RET.

SAR: You don't by any chance know the way through this
Labyrinth, do you?

Cut scene (C)

WRM: Who, me? No, 'm just a worm, heh.
SAR: Oh.
WRM: Come inside, and meet the misses.

RET.

SAR: No, thank you, but [sighs] I have to solve this Labyrinth
but there aren't any turns or any openings or anything. It just goes
on and on and....
WRM: Well, you ain't lookin' right. It's full of openings. It's
just you just ain't seen 'em.
SAR: Well where are they?
WRM: There's one just across there. It's right in front of you.
SAR: No there isn't.
WRM: Come inside, and have a nice cup of tea.
SAR: But... there isn't an opening.
WRM: [chuckling] Course there is. You try walking through it,
you'll see what I mean.
SAR: What?
WRM: Go on, go on then.
SAR: That's just wall... there's no way through.
WRM: Things are not always what they seem in this place. So, you
can't take anything for granted.
SAR: [gets up and walks through wall] Hey! [bgns to ex. L FGD]
WRM: Hey! Hang on!
SAR: [RET.] Thank you! That was incredibly helpful! [again]
WRM: Don't go that way.
SAR: [RET.] What was that?
WRM: I said, 'Don't go that way'. Never go that way.
SAR: Oh. Thanks! [ex. R FGD]

Cut scene (C)

WRM: Cor... if she'd 'a' kept on going down that way, she'd 'a'
gone straight to that castle.

Qscene - Stone Sect. - sign post w/ hands pntng in all dir. - TOB cries

SAR: I'm coming, Toby.

Scene 10 - Jareth's throne room [INT] - GOBs - JAR sprawled on throne -
TOB crying - GOBs – music

GOB1: Go, find your own. Go on, get off me.
GOB2: Get out of the way! Why you talking about your own....
GOB3: Walk, walk, walk, walk, walk

[GOB hits chicken with peashooter, chicken squawks]

music >> ends
music >> SDTRK 3

JAR: [getting up and grabbing GOB4 by throat] You remind me of
the babe.
GOB4: What babe?
JAR: The babe with the power.
GOB4: What power?
JAR: The power of voodoo.
GOB4: Who do?
JAR: You do.
GOB4: Do what?
JAR: Remind me of the babe. [GOBs laugh] Quiet! A goblin babe.
[laughs, then stops] Well? [GOBs laugh] [starts singing & dancing]
Qscene - Stone sect. - SAR ent. - music >> cont.

[SAR opens lipstick & draws arrow on stone flag, ex. M BGD]

SNA1: [opening flag and getting out] Hey, what goes on? [jumping
and shaking fist] Pasta writing on the fraggety walka-walka! [turning
flag over] Uyyuyyuyyuyy. [jumping again, then into hole, closing flag
after] Your mother is a fragging aardvark!

Qscene - Stone maze - SAR ent. L BGD -

[SAR draws another arrow, ext R FGD]

[SNA2 flips flag]

RET.

JAR: [holding TOB and looking at clock] In nine hours and
twenty-three minutes, you'll be mine!

[GOBs laugh] [JAR begins to sing and dance again]

Scene 11 - Stone sect. (Alph & Ralph) [EXT] - SAR ent. R FGD, draws
rrow, to M FGD - music >> fades

SNA3: You got it?
SNA4: I got it.
SNA3: Good. [they turn the flag]
SAR: Oh, no. [turns back to look at arrow] Someone has been
changing my marks! [throwing lipstick] What a horrible place this is!
It's not fair!
APH: That's right. It's not fair. But that's only half of it!
[APH & RPH laugh]
SAR: This was a dead end a minute ago!
RPH: No. That's the dead end behind you.
SAR: [turns to dead end] It keeps changing! What am I supposed
to do? [turns back]
RPH: Well, the only way out of here is to try one of these
doors.
APH: One of them leads to the castle at the center of the
Labyrinth, and the other one leads to....
APH & RPH: BUPBUPBUPBUM
APH: certain death!
APH & RPH: OOOhhhh
SAR: Which one is which?
APH: Ah, we can't tell you.
SAR: Why not?
APH: We don't know.
RPH: But they do [looks to top].
SAR: Oh. Then I'll ask them.
APH: No. You can't ask us. You can only ask one of us.
RPH: It's in the rules. And I should warn you that one of us
always tells the truth, and one of us always lies. That's a rule too.
He always lies.
APH: I do not. I tell the truth.
RPH: Oh, what a lie.

[bottoms laugh]

APH: He's the liar.
SAR: [to APH] Alright. Answer yes or no. Would he tell me that
this door leads to the castle?
APH: [sticks his head down and confers w/ bottom] Ahhh....
Really, what do you think? Ahhh.... Really I don't know. [head up] Yes.
SAR: Then... the other door leads to the castle and this door
leads to certain death.
APH & RPH: Ohhhh....
APH: How do you know? He could be telling the truth.
SAR: But then you wouldn't be. So if you told me that he said
yes, I'd know the answer is no.
APH: But I could be telling the truth.
SAR: Then he would be lying. So if you told me that he said yes,
I'd know the answer would still be no.
APH: Wait a minute. Is that right?
RPH: I don't know... I've never understood it.
SAR: No... it's right. I figured it out. I could never do it
before.

[RPH moves aside]

[goes through door] I think I'm getting smarter. It's a piece of cake.
[screams as trap door opens beneath her]

Scene 12 - Helping Hands pit [INT] - blue hands coming out of walls -
SAR ent. T FGD

SAR: [as hands stop her from falling] Eww, yuck.... Help! Stop
it. Help!
HLP1: What do you mean help? We are helping.
HLP2: We're helping hands.
SAR: You're hurting!
HLP3: Would you like us to let go?

[HLPs laugh and let go]

SAR: NO!

[they catch her again]

HLP4: Well then, come on. Which way?
SAR: Which way?
HLP5: Up, or down.
SAR: Oh.
HLP5: Come on, come on.
HLP6: We haven't got all day.
HLP7: Well, it's a big decision for her.
HLP6: Which way do you want to go?
HLP8: Yes, which way?
SAR: Well, since I'm pointed that way, I guess I'll go down.
HLP9: She chose down.
HLP10: She chose down? Heh!
SAR: Was that wrong?
HLP11: Too late now! Heh, heh, heh.

[SAR drops down into oubliette, cover is placed over hole] [SAR dusts
off her hands and looks around]

Cut scene (D) - Jareth's throne room - JAR in M FGD w/crystal in which
can be seen SAR - GOBs crowded around

JAR: She's in the oubliette.

[GOBs laugh]

Shut up! She should not have gotten as far as the oubliette; she should
have given up by now.
GOB1: She'll never give up.
JAR: Won't she? The dwarf's about to lead her back to the
beginning; she'll soon give up when she realizes she has to start all
over again. [laughs then stops] Well, laugh.

[GOBs laugh, then JAR begins to laugh, and throws his crystal]

Scene 13 - Oubliette [INT] – dark

[A Noise]

SAR: Who's there?
HOG: [lighting a match] Me. [lights candle]
SAR: Oh, it's you!
HOG: Ah, yes, well, I knew you were going to get into trouble as
soon as I met you. So I've come to give you a hand.
[SAR looks around]

Oh, you're looking around now, aren't you. I suppose you notice, there
ain't no doors. Only the hole. This is an oubliette. Labyrinth's
full of 'em.
SAR: Really. I didn't know that.
HOG: Oh, don't sound so smart. You don't even know what an
oubliette is.
SAR: Do you?
HOG: Yes. It's a place to put people... to forget about 'em.
Now, what you've got to do is get out of here. And it so happens that
I know a shortcut out of the whole Labyrinth from here.
SAR: No... I'm not giving up now! I've come to far! No... I'm
doing... OK. [sits down]
HOG: Of course you are. But it gets a lot worse from here on in.
[pats her hand]
SAR: Why are you so concerned about me?
HOG: [backs away] Ah, what, well, I am, that's all. Nice young
girl, terrible black oubliette.
SAR: You like jewelry, don't you?
HOG: Why?
SAR: [takes off her bracelet] If you help me solve the
Labyrinth, I'll give you this. [holds it up] You like it, don't you.
HOG: Eh, so-so.
SAR: Oh, OK! [starts to put it away]
HOG: Ah, uh, tell you what... you give me the bracelet and I'll
show you the way out of the Labyrinth.
SAR: You were going to do that anyway!
HOG: Yes, well, that's what would make it a particularly nice
gesture on your part.
SAR: No. I'll...I'll tell you what. If you won't take me to the
center, take me as far as you can and then I'll do it on my own.
HOG: What is that, anyway?
SAR: Plastic.
HOG: Cor.... I don't promise nothing, but, ah, ah, I'll take you
as far as I can. Then, you're on your own. Right?
SAR: Right. [gives him the bracelet]
HOG: Right. [puts on bracelet and admires it] Woh, plastic.
Goes to corner and digs up door] Here we go. [puts it up against wall,
then opens from L SD; broom closet type materials fall out] Oh, damn.
Broom closet. [kicks a pot, then closes door] Well, can't be right all
the time. [opens door from R SD] Ah, this is it. Come on, then. [walks
through door (ex. M BGD) SAR fllws]

Scene 14 - Stone Corridor [INT] - HOG & SAR ent. R FGD – STFs

HOG: Ooh, heh, heh. This way....
STF1: Don't go on.
STF2: Go back while you still can.
STF3: This is not the way.
STF4: Take heed, and go no further.
STF5: Beware... beware....
STF6: Soon, it will be too late.
HOG: Yah, don't pay any attention to them. They're just false
alarms. You get a lot of them in the Labyrinth, especially when you're
on the right track.
STF7: Oh no you're not.
HOG: Oh, shut up.
STF7: Sorry, just doing my job.
HOG: Well, you don't have to do it to us.
STF8: BEWARE, for the....
HOG: Just forget it.
STF8: Oh, please, I haven't said it for such a long time.
HOG: Oh, all right. But don't expect a big reaction.
STF8: No no no, of course not. [clears its throat] ...For the
path you will take will lead to certain destruction. Thank you very
much.

[crystal ent. M BGD, rolling to M FGD (camera following)]

SAR: Uh-oh....

[crystal jumps into tin cup of beggar (JAR disguised) R FGD]

JAR: [disguised] Ah, what have we here?
HOG: Oh, uh, nothing.
JAR: [voice changing with each 'nothing'] Nothing? Nothing?
[takes off disguise and stands up, shaking costume] Nothing? Nothing,
tra-la-la? [throws costume away]
HOG: Your majesty.... What a nice surprise.
JAR: Hello, Hedgewart.
SAR: Hogwart.
HOG: Hoggle!
JAR: Hoggle, can it be that you're helping this girl?
HOG: He-Helping? In what sense?
JAR: In the sense that you're leading her towards the castle!
[throws away cloak from costume]
HOG: No, no. I was taking her back to the beginning, your
majesty.
SAR: What!
HOG: I told her [JAR leans down to Hoggle, cupping his ear] that
I was going to help her solve the Labyrinth, a little trickery on my
part, but actually....
JAR: [disgusted] What is that plastic thing 'round your wrist?
HOG: Oh. [puts it behind his back, then brings it out again] Oh,
this?

[SAR & HOG giggle nervously]

Oh, my goodness, where did this come from?
JAR: Higgle....
HOG: Hoggle.
JAR: Yes. If I thought for one second that you were betraying
me, I'd be forced to suspend you head first in the Bog of Eternal
Stench.
HOG: [grabbing JAR's leg] Oh, no, your majesty, not the Eternal
Stench!
JAR: [shoving him away] Oh, yes, Hoggle. And you, Sarah... how
are you enjoying my Labyrinth?
SAR: It's a piece of cake.
JAR: Really? Then how about upping the stakes, hmm? [clock goes
forwards about 1 1/2 hours]
SAR: That's not fair!
JAR: You say that so often. I wonder what your basis for
comparison is. So the Labyrinth's a piece of cake, is it? [produces a
crystal] Well, let's see how you deal with this little slice. [throws
the ball, then vanishes (ex. L FGD)]

[cleaners ent. M BGD]

HOG: Oh, no, the cleaners!
SAR: What?
HOG: Run!

[they run]
[HOG falls & gets up]

SAR: You OK? Come on.... Faster!

[they reach a locked gate]

HOG: Oh, no.
SAR: Hoggle!
HOG: The cleaners, the Bog of Stench.... You sure got his
attention!

[SAR finds closed opening and starts pushing on it. HOG helps her]

SAR: Come on!

[they push through, just as the cleaners go past]
[the cleaners break through the gate]

HOG: Ah, this is what we need. A ladder. Follow me.
SAR: How can I trust you, now that I know you were leading me
back to the beginning of the Labyrinth?
HOG: Oh, I wasn't. I told him I was taking you back to the
beginning, just to throw him off the scent.
SAR: Hoggle, how can I believe anything you say?
HOG: [beginning to climb] Well, let me put it this way. What
choice have you got?
SAR: You're right. [follows]

Music

HOG: You see, you've got to understand my position. I'm a
coward, and Jareth scares me.
SAR: What kind of position is that?
HOG: No position. That's my point. And you wouldn't be so brave
if you'd ever smelled the Bog of Eternal Stench. It's-It's-It's....
Aah! [rung breaks]
SAR: Is that all it does, is smell?
HOG: Oh, believe me... that's enough. What the worst thing is,
is if you so much as put a foot in the Bog of Stench, you'll smell bad
for the rest of your life. It'll never wash off.

Scene 15 - Wiseman's Garden [EXT] - SAR & HOG ent. from ornamental pot
(L FGD) - music >> ends

HOG: [taking lid off] Ah. Here we are then. You're on your own
from now on. [gets out of pot]
SAR: What!
HOG: That's it. I quit.
SAR: Wait a minute. [gets out of pot] Hoggle!
HOG: I said I didn't promise nothing. I said I'd take you as far
as I could go.
SAR: You little cheat! You nasty little cheat!
HOG: Now don't try to embarass me. I've got no pride.
SAR: Oh, yeah? [grabs HOG's jewel pouch]
HOG: Them's my jewels! Oh, you give 'em back. Give 'em back.
Give those back! [trying to kick SAR, but she holds him by the head]
SAR: Uh-uh....
HOG: Give those back to me.
SAR: [putting the pouch on] Now, there's the castle. Which way
should we try?
HOG: Them's my rightful property! It's not fair!
SAR: No, it isn't.... But that's the way it is.

[WSE ent. w/HAT (obviously) R FGD, to sit in chair ( L FGD)]

SAR: Excuse me, please, but... can you help me?
WSE: Oh, a young girl.
HAT: Woo-woo-woo!
WSE: And who is this?
SAR: My friend.
WSE: Ah, yes. And what can I do for you?
SAR: Please, can you tell.... That is, I have to get to the
castle at the center of the Labyrinth. Do you know the way?
WSE: Ah.
HAT: Eh?
WSE: Ah.
HAT: Eh?
WSE: Ah, yes, well. You... want to get to the castle, eh?
HAT: How's that for brain power, huh?
WSE: Be quiet!
HAT: Aw, nuts.
WSE: So, young woman, the way forward is sometimes the way back.
Hm, hm.
HAT: Aiee, will you listen to this crap?
WSE: Will you please be quiet?
HAT: Oh, oh, OK, alright, sorry. Alright.
WSE: OK?
HAT: OK.
WSE: Alright?
HAT: Alright.
WSE: What?
HAT: Sorry.
WSE: Ah. Finished?
HAT:....Yes.
WSE: Quite often, young lady, it seems like we're not getting
anywhere, when in fact....
HAT: We are.
WSE: We ARE.
SAR: Well I'm certainly not getting anywhere at the moment.
HAT: Hah! Join the club!

[WSE starts to snore]

I, ah, think that's your lot. Please: leave a contribution in the
little box.

[WSE shakes box gently]
[SAR reaches for HOG's jewels]

HOG: Don't you dare! Them's mine.
SAR: [pulling off ring] Well, I guess I can spare this. [Drops
ring in box]
HAT: Gracias, senorita.
HOG: Oh, you didn't have to give him that. He didn't tell you
nothing.

[SAR & HOG ex. R FGD]

HAT: Well, well then. There go a couple a suckers. ....Ah, it's
so stimulating being your hat.

Cut scene (E) - Hedge maze - HOG & SAR ent. L BGD

HOG: Why-Why did you say that... about my being your friend?
SAR: Because you are. You may not be much of a friend, but
you're the only friend I've got in this place.

[Bec & Caul ent. R FGD. They are unseen by HOG & SAR, ex. L FGD]

Do you hear something? No, it's all right.
HOG: Friend. Huh. I like that; I ain't never been no one's
friend before.

[LUD yells from R]

Ahh, goodbye! [begins to ex. L FGD]
SAR: Wait a minute!
HOG: Keep the stuff!
SAR: Are you my friend or not?
HOG: No. No I'm not. Hoggle ain't no one's friend. He looks
after himself. Like everyone. Hoggle is Hoggle's friend. [Ex.]
SAR: Hoggle! You coward! Well, I'm not afraid. Things aren't
always what they seem in this place.

Scene 17 - Courtyard [EXT] - LUD M BGD hanging upside down - GUAs &
their nippy sticks torment LUD - SAR ent. R FGD

[LUD yelling]

GUA1: Hah hah! How are this, you big yuppie(?)? Huh huh.
GUA2: Ha ha! We got you now, furball!
GUA3: Hah hah ha! Hoo joo, ja!
Nippy stick: Nip nip nip nip...nip! [they bite LUD]
SAR: If only I had something to throw....

[LUD calls a rock]
GUA1: Hoo hoo, teriyaki!
GUA2: Sock it to him!
GUA3: Sock it to him ha ha ha ha!

[SAR gets rock and throws it at nearest GUA]
[his nippy stick bites into next nearest GUA]
[GUA noises]

GUA3: Hey, why you bite me? Why you bite me? You bite me?

[SAR throws another rock]
[a nippy stick hits a GUA's helmet]
[again]

GUA1: Retreat!

[more hits]

Qscene – Hedge

GUA4: Who bit me?
GUA1: Oh, my achinga tushie!
GUA3: Owwoww!

[three GUAs bump into each other. They all fall down]

GUA2: Aiee!

RET.

LUD: Yah, yah, yahr!
SAR: Now stop that.
LUD: Yahr, huh?
SAR: Is that any way to treat someone who's trying to help you?
Don't you want me to help you down?
LUD: Ludo... down.
SAR: Ludo? Is that your name?
LUD: Ludo....
SAR: Oh, you seem like such a nice beast. Well I certainly hope
you are what you seem to be. Just hang on! I'll get you down. [fiddles
with the ropes] Just a second! [pulls, sending LUD crashing down on
his head] Oh, I'm sorry! Oh, Ludo, are you hurt? Ludo?

music >> SDTRK 4

LUD: [takes a few deep breaths] Friend?
SAR: That's right, Ludo. I'm Sarah.
LUD: Sarah.... [gets up]
SAR: Oh, here... let me help you. You OK?
LUD: Sarah... Sarah friend. [comes toward her]
SAR: Now wait... just a second. I want to ask you something,
Ludo.
LUD: What? Do you know the way?
LUD: Hmm....Uh.... No. [shakes his head]
SAR: You don't know either, huh?
LUD: No.
SAR: I wonder if anyone knows how to get through this Labyrinth.

Cut scene (E) - HOG ent. R FGD

HOG: Get through the Labyrinth... get through the Labyrinth? One
thing's for sure.... She'll never get through the Labyrinth.

RET.

SAR: Hey... where did they come from? [walks over to knockers]
LUD: Hm.
SAR: What do you think, Ludo? Which do we choose out of these
two ugly characters?
LUD: Hmm.
LDK: It's very rude to stare!
SAR: Oh. I'm sorry, I was just wondering which door to choose.
LDK: What?
RDK: [muffled greatly] It's no good asking him; he's as deaf as
a post.
LDK: Don't talk with your mouth full!
RDK: [still muffled] I'm not talking with my mouth full, I'm....
SAR: Wait a second... I can't understand you.
LDK: What were you saying?

[SAR removes ring]

RDK: Ah...oh...Oh....[smacks his lips] It is so good to get that
thing out.
SAR: What were you saying?
RDK: I said 'it's no good talking to him; he's deaf as a post'.
LDK: Mumble, mumble, mumble. You're a wonderful conversational
companion.
RDK: You can talk; all you do is moan!
LDK: No good. [sniffs] Can't hear you.
SAR: Where do these doors lead?
LDK: What?
RDK: Search me... we're just the knockers! [laughs]
SAR: Oh. [pushes on RDK door] How do I get through?
LDK: Heh?
RDK: Knock, and the door will open.
SAR: Oh. Ludo!

[LUD has ring in mouth; SAR removes it & puts it to RDK's mouth]

RDK: Uh uh. I don't want that thing back in my mouth.
SAR: Come on, I want to knock.
RDK: Uh un.
LDK: Doesn't want his ring back in his mouth, eh? Can't say I
blame him.
[SAR grabs RDK's nose]
[RDK holds his breath for as long as possible, then opens his mouth]
[SAR puts ring back & knocks]
[door opens]

SAR: [walking through] Sorry.
RDK: [muffled again] That's all right. I'm used to it.

Scene 18 - Firey Forest [EXT] - SAR & LUD ent. L FGD

SAR: Come on, Ludo. Cut scene (D) - JAR in throne having his boots polished, holding TOB

[TOB burps]

JAR: You're welcome. Well, he's a lively little chap. I think
I'll call him Jareth; he's got my eyes.

RET.

LUD: Ludo... scared.
SAR: Oh.... Give me your hand. Come on. [holds hands w/ LUD]
Imagine a big thing like you being scared.
LUD: Yeah.
SAR: [letting go] See, Ludo. There's nothing to be afraid of.

[LUD drops through trap door]

[turns around] Ludo? Ludo? Ludo? Ludo, where are you?

Scene 19 - Rock face [EXT] - HOG ent. L FGD

SAR: [voice] Ludo! Hoggle, help!
HOG: I'm coming, Sarah! [runs into JAR, who appears R FGD}
JAR: Well, if it isn't you. And, uh, where are you going? [to L
FGD]
HOG: Eh, ah, well... the little lady gave me the slip....
SAR: [voice] Ludo!
HOG: ...but I just hear her now. So, ah, I was about to lead her
back to the beginning... like you told me.
JAR: I see.
SAR: [voice] Ludo!
JAR: For one moment, I thought you were running to help her.
But, ah, no. Not after my warnings; that would be stupid.
HOG: Oh, you bet. Me... help her... after your warnings.
[laughs, then stops when comes face to face with JAR]
JAR: Oh, dear. Poor Hoghead.
HOG: Hoggle.
JAR: I've just noticed your lovely jewels are missing.
HOG: Ahh... oh, yes... so they are. My lovely jewels... missing.
SAR: [voice] Ludo!
HOG: I must find them.... But first I'm off to take the little
lady back to the beginning of the Labyrinth... just like we planned.
[bgns to ex. R FGD]
JAR: Wait. I've got a much better plan, Hoggle. [produces a
crystal] Give her this. [throws it to Hoggle. It has become a peach]
HOG: [catching it] What is it?
JAR: [looking over] It's a present.
HOG: It-it ain't gonna hurt the little lady, is it?
JAR: Oh, now why the concern?
HOG: Ah, I won't do nothing to harm her.
JAR: Oh, come come come, Hogbrain. I'm surprised at you,
losing
your head over a girl.
HOG: I ain't lost my head.
JAR: You don't think a young girl could ever like a repulsive
little scab like you, do you? [punctuates each adj. w/ cane poke]
HOG: Well, she said we was....
JAR: What? Bosom companions? ...Friends?
HOG: Don't matter.
JAR: You'll give her that, Hoggle, or I'll tip you straight into
the Bog of Eternal Stench before you can blink. [grabbing his ear]
HOG: Right. [bgns to ex. R BGD]
JAR: [stopping him] And Hoggle....

[HOG stops]

If she ever kisses you, I'll turn you into a prince.
HOG: You-You will?
JAR: Prince of the land of Stench! [chuckles wickedly]

Scene 20 - Firey clearing [EXT] - SAR M FGD

SAR: Ludo? Ludo!

[FIR1 w/ tap sticks]

What's going on?

FIR1: Yeahhhhh!

music >> ver. of SDTRK 5

SAR: What do you want?
FIR1: We just have to have a good time! Yeahh!

[FIR1 lights campfire w/ finger. He begins to sing]
[they sing and dance]

FIR3: Like the man said... don't lose your head!
FIR4: Hey, I know wild child!
FIR3: Ooh, walk-talk!
FIR5: Yeah!

[FIR1 removes eyes]

FIR5: Yeah! Roll 'em!
FIR0: Snake eyes!

[FIR1 ret. eyes]

FIR3: Hey, lady!

[FIR laughs & chuckles]
[they continue their thingie]

FIR4: Hey, listen up! FIR2: Hey... hey! Her head don't come off!
SAR: Of course it doesn't!
FIR5: She right! FIR5: Hey, man, I know what we can do. Take off her head!
FIR4: Yeah, that's it! Take off her....
SAR: [starts throwing their heads off]
FIR1: Hey, lady, that's his head! Hey, that's my head!
FIR4: That's a friend of mine. Hey, what are you doin'?
FIR2: Hey.... Woahhhh!

[SAR starts to run]

FIR1: Hey, lady. It's against the rules to throw other people's
heads!
FIR4: Yo.... You owe it us to throw your own head!
FIR5: Yeah, that's right!
FIR4: Come on!
FIR3: Hey, where's the referee?

[whistle blows]

FIR3: Let's just take your head off! Stop her! Somebody stop
her!
FIR4: Come back, little lady! Play the game!
FIR2: Yeah, we're going to throw your head!

[SAR comes to a dead end]

FIR3: Hey, you can't quit; the game's not over!

[whistle]

FIR1: Hey, lady!
SAR: Leave me alone!
FIR1: You get a free throw!
FIR3: Hey, lady. You want to take your head off, don't you?
FIR1: Yeah!

[whistle]

FIR5: Course she does!

[rope thrown down]

SAR: Hoggle!
HOG: Grab it!
FIR3: Hey, don't you want to look like us?
SAR: [climbing] Leave me alone!
FIR4: Take off your ears!
FIR3: It won't hurt; get a saw!
FIR1: You can't play if you take off your arms!
FIR3: Take off your ears!
FIR2: You don't need two ears!
HOG: Eah, shoo, go away.
SAR: [at top] Hoggle, you've come to help me!
HOG: Don't kiss me!
SAR: Mwah! [kissing him]
HOG: Don't kiss me!
SAR: Mwah! [screams as trap door opens beneath them]

Qscene - Chute [INT] - SAR & HOG ent. T BGD, slide down to ex. B FGD

HOG: No, no, no, no!

Scene 21 - Bog of Eternal Stench - SAR & HOG ent. T FGD

[they catch on to protrusions so as not to fall into the Bog]

SAR: Hoggle!
HOG: Oh, ewh!
SAR: Oh, my God! Oh, what is it?
HOG: The Bog of Eternal Stench!
SAR: I never smelled anything like it. It's like... like....
HOG: Oh, it doesn't matter what it's like: it's the Bog of
Eternal Stench. Help!
SAR: [pulling him up] Hold on!
HOG: [up] Oh, what did you have to go and do a thing like that
for?
SAR: Do what? You mean rescue you?
HOG: What? No, you kissed me.

[a bit of stone falls, but they manage to stay on the ledge]

Oh, my gosh.
SAR: Don't pretend to be so hard. I know you came back to help
me, and I know that you're my friend.
HOG: Did not! Am not! I've just come to get me property back.
Oh, and ah, and ah, give you [fumbles for peach, but can't find it], SAR: Give me what? Hoggle!
[as stone breaks beneath them, and they fall down onto LUD] Ludo!
LUD: Smell!
SAR: Where's Hoggle?
HOG: [muffled] Get off of me!

[LUD gets up]

SAR: [helping him] Oh, here.

[HOG scurries out from under LUD]

Hoggle! [as he reacts] Oh, no. It's OK. This is Ludo. He's a friend
too.... [puts her sleeve up to her face]
HOG: A what?
LUD: Smell!
SAR: Ewh, you're right!
HOG: Oh, my God.
SAR: There's a bridge. Come on.

Scene 22 - Bridge [EXT] - SAR, HOG & LUD ent. L FGD, to M FGD

HOG: Watch it. You step in this stuff and you'll stink forever.
DID: Stop! [L BGD to M FGD] Stop, I say.
SAR: Please, we have to get across.
DID: Without my permission, no one may cross.
SAR: Please. I only have a little time left.
HOG: We've got to get out of this stench!
LUD: Smell bad.
DID: Stench? Of what speaketh thou? [sniffs] I smell nothing.
HOG: Oh, you're joking.
DID: But I live by my sense of smell. [takes a deep breath] The
air is sweet, and fragrant.... And none may pass without my permission!
LUD: Smell bad!
HOG: [going for DID] Oh, get out of my way!
DID: I warn thee, I am sworn to do my duty! [pokes HOG in
stomach]
SAR: Come on. Let us get across.
DID: Hold! [whacks LUD on knee] Hi-yah! Ha ha!

[LUD picks up DID by his scepter]

I don't want to have to hurt you!

[HOG goes across bridge (ex. R BGD)]

SAR: Hoggle, what are you doing?
DID: Let go of my scepter!

[LUD drops him]

DID: [whacking LUD on the knee] Wah! Ha ha! [chuckles] [climbs
onto LUD's head] Alright, then. I can conquer this mountain! [bgns to
hit LUD on head]

[LUD swings his head forward; DID hangs on to LUD's ears]
[LUD tries to pick DID up, but DID bites LUD's finger]

LUD: Ow.... [flings DID off]
DID: AAahhh....

music >> medieval type music

Ha ha! [bgns whacking LUD's knee] Yah! Yah yah yah yah!

[LUD picks up branch and swings it at DID; DID ducks]

Thou must do better than that! Ha ha!

[again]

Ha ha! Give up? Hm, hah? Ha ha ha ha.

[again a few more times]

[LUD shatters tree stump w/ branch]

music >> stops

DID: [in hollow of tree] Enough! Before this day, never have I
met my match in battle. Yet this noble knight hath fought me to a
standstill.
SAR: Are you all right, Ludo?
LUD: Smell.
DID: Sir Ludo, if that's thy name, now I, Sir Didymus, yield to
thee. Come, let us be brothers henceforth, and fight for the right as
one.

[LUD lifts DID down]

Ah, thank you very much.
LUD: Ludo get brother.
DID: Yes. Well met, Sir Ludo.
SAR: Good. Come on. [heads for bridge]
DID: Wait a minute! You forget my sacred vow, my lady. I cannot
let you pass.
SAR: But you just said Ludo was your brother!
LUD: Yeah.
DID: I have taken an oath, and I must defend it to the death.
LUD: Smell!
SAR: OK. Let's handle this thing logically. What exactly have
you sworn?
DID: I have sworn with my life's blood no one shall pass this
way without my permission.
SAR: Well... may we have your permission?
DID: Well, I ah... ah.... [thinks about it] Yes?
SAR: Thank you, noble sir.
DID: [bowing] My lady.

[the bridge]

SAR: Uh oh....
DID: Have no fear, sweet lady. This bridge has lasted for a
thousand years. [taps it with scepter; it gives way]
SAR: Oh, no! [grabs onto an overhead branch & shrieks a bit]

[bridge falls into Bog]

DID: It seemed solid enough.
SAR: Hoggle!
DID: Fear not, fair maiden! I will save thee! ...Somehow.

[LUD bgns calling rocks]

DID: Sir Ludo... canst thou sit by and howl when yon maiden
needs our help?

[rocks form bridge beneath SAR]

[LUD stops howling]

SAR: [lets go of branch and drops onto rock] That's incredible,
Ludo.
DID: My brother! Canst thou summon up the very rocks?
LUD: Sure. Rocks friends.
SAR: [going to other side] Hoggle!

[HOG ent. R BGD]

HOG: [reaching out to give her a hand] Here.
SAR: Thanks, Hoggle.

[LUD bgns to cross. More rocks appear, and they all make noises]

Be careful, Ludo.

[LUD crosses]

DID: Sir Ludo! Wait for me! [to L BGD] Ambrosius! [AMB puts head
around] It's all right, Ambrosius; you can come out now. [AMB comes out]
Come on! That a boy. My loyal steed. Steady.... [mounting] Hup, over!
Forward! Steady, steady boy.

[AMB stops at rock bridge]

Come on, Ambrosius; just close your eyes and go!

[AMB goes; rocks make noises]

SAR: Let's get out of here. [ex. R FGD]

[LUD fllws]

DID: [passing HOG] Excuse us, thank you. [ex. R FGD]

[HOG stops and tries to drop peach into Bog]

JAR: [voice] I wouldn't do that, if I were you.
HOG: Oh, please. I can't give it to her.

Scene 23 - Dream Forest [EXT] - SAR, LUD, DID/AMB, & HOG ent. L FGD]

DID: Well, come on then. We should reach the castle well before
day.

Cut scene (D) - JAR looking into crystal w/ TOB on lap

JAR: Look, Sarah. Is this what you're trying to find? So much
trouble over such a little thing... but not for long. She'll soon
forget all about you, my fine fellow. Just as soon as Hoggle gives her
my present. Then she'll forget... everything.

RET.

DID: Is that my stomach or yours, Ambrosius?
LUD: Hungry.
SAR: Yeah.... Well, we can't stop now.... Maybe we can find some
berries, or something.

[DID/AMB & LUD ex. R BGD]

HOG: Ah, Sarah?
SAR: [stopping] Yeah?
HOG: Ah, here. [gives her peach, then brings his hand away as if
he's been bitten]

SAR: [takes it] Hoggle, oh, thank you! You're a life saver!
[bites into it]
music >> SDTRK 6

This tastes strange.
HOG: Oh.... [backing away]
SAR: Hoggle, what have you done?
HOG: [bgns to ex. L FGD] Damn you, Jareth.... And damn me, too.
[ex.]
SAR: [walks to tree] Everything's dancing....

Qscene - JAR sitting in window, juggling 4 crystals

[JAR takes a crystal and blows it away]
[again]

[scene switches to bubbles floating from castle to forest]

RET.

[SAR lies at foot of tree, 3 bubbles floating up to her]
[in nearest bubble, she can see and hear music box. The girl in box
turns into SAR in ball gown]

Qscene - LUD & DID/AMB M FGD

DID: Yeah, merrily! Woah, Ambrosius, woah! The castle doth lie
yonder, my lady. [double take] My lady? My lady!

[bubble floats by]

My lady....

[AMB whines]
[in bubble, they can see ball]

Scene 24 - Ballroom - SAR ent L FGD - music >> blends into ver. Of
SDTRK 7

[guests laughing]

[JAR removes mask]
[SAR sees JAR, but he disappears]

[through entire scene, JAR is watching SAR]

[SAR is startled by a snake-in-the box]

[JAR is dancing w/girl #1]
[SAR pushes through crowd]
[JAR is dancing w/girl #2]
[SAR again]
[JAR is dancing w/girl #3]
[he starts toward SAR, but is sidetracked]
[SAR again]
[JAR finds SAR; they begin to dance]
[SAR bgns to find things unpleasant; everyone is staring at her]

[the clock bgns to strike]
[SAR pushes away from JAR and crowd. She finds the clock & edge of
bubble]
[SAR picks up a chair and smashes the bubble]
[guests scream]

music >> ends

[SAR floats down to land in Scene 25]

Scene 25 - Junk City - SAR M FGD lying on junk heap [peach in R hand]

Cut scene (F) - Hoggle's campfire - HOG sitting L FGD staring at flames

HOG: Oh, she'll never forgive me. What have I done? I've lost my
only friend... that's what I've done.

RET.

SAR: What was I doing? [looks at peach, where there is a green
worm] Ew! [throws it away] Oh! [gets up]
ANG: [turning around] Ah! Get off my back! Why don't you look
where you're going, young woman, hm?
SAR: I was looking.
AGN: Huh, huh? And where were you going, hmm?
SAR: I don't remember.
AGN: You can't look where you're going if you don't know what
you were doing.
SAR: I was searching for something.
AGN: Well, look here. [produces Lancelot] Hmmm?
SAR: Lancelot? Thank you. [take him]
AGN: That's what you were looking for, wasn't it, my dear?
SAR: Yes... I forgot.
AGN: Now.... Why don't you come in here, and see if there's
anything else you'd like, hmmm? [cackles] [walks over to tent and lifts
flap]

[SAR goes in]

Scene 26 - Sarah's room - SAR ent. L FGD

SAR: Oh.... [leaps on bed and covers her head w/ her stuffed
animals] Oh! It was just a dream [sitting up]. I dreamed it all,
Lancelot. But it was so real.... Ah.... Let's go see if Daddy's back,
OK? [goes to door and opens it]
AGN: [ent.ing towards R FGD] Better to stay in here, dear, yes;
there's nothing you want out there, no. Oh ho ho ho no. Ooh, what have
we got here?
SAR: Lancelot....
AGN: Oh, your little bunny rabbit. You like your little bunny
rabbit, don't you? Yes, yes, yes, there you go. [gives it to SAR] Ooh,
and there's Betsy Boo. You remember Betsy Boo, don't you? Yes,
yes, yes. [gives it to SAR] Now then, what else have we got? What's this?
Ooh, let's have a look. Oh, it's a pencil box; got lots of pencils
in it, too, and oh. Here's your panda slippers. You know how much you like
your panda slippers; you never wanted them thrown away, did you?
There they are; that's right, that's right. OK,
now then, what else?

[SAR sits down at dressing table]

Oh, it's little horsey, you love little horsey, don't you dear? And
look at this! You've got a printing game, you have. Oh, here's a
treasure; you'll want that, won't you my dear? [gives SAR the lipstick,
who puts it on] Yes, go on, put it on, make yourself up. And here's
dear old Flopsy. You'll want her, right? There you go. Oh, yes. Ah, oh,
yes. Charley Bear. Right, there's Charley Bear for you. Hm, ah hm....
SAR: There was something I was looking for....
AGN: Ah, don't talk nonsense. It's all here. Everything in the
world you've ever cared about is all right here. Look! There's your
little toy candy shop!
SAR: [picks up the book and opens it to the marked page] Through
dangers untold... and hardships unnumbered, I have fought my way here
to the castle beyond the goblin City.... To take back the child that
you have stolen.
AGN: What's the matter, my dear? Don't you like your toys?
SAR: It's all junk!
AGN: [holding up a playing music box] Ah, eh, well, what about
this? This is not junk! Ehh?
SAR: [taking it] Yes it is! [throws it at the mirror, which
breaks] [the walls start to cave in] I have to save Toby!

[SAR goes up through hole created over mirror]

DID: [voice] My lady!
LUD: [voice] Sarah!
DID: [voice] Are you all right?
LUD: [voice] Sarah!
DID: [voice] My lady!
LUD: [voice] Sarah!

[SAR is pulled through]

DID: Fair maiden, thank goodness thou art safe at last.
SAR: Where are we?
LUD: Sarah back.
DID: My lady, look. We're almost there. Those are the gates to
the goblin City.
SAR: Ludo - Sir Didymus - let's go quickly; we don't have much
time.

LUD: Yeah.
DID: Right. Ambrosius, forward.

Cut scene (F)

HOG: Oh, no.

Scene 27 - Gates of goblin City [EXT] - SAR, LUD, & DID/AMB ent. M FGD
- SEN asleep L FGD

DID: [dismounting] Open up! Open the door!
SAR: Shh! Sir Didymus... we must go quietly!
DID: [hitting the gate w/ each word] Open up! Open up right now!
SAR: Sir Didymus... you'll wake the guard! Quiet!
DID: Well, let them all wake up! [hits SEN's helmet and then
opens it]
SAR: Shh!
DID: I shall fight you all to the death! Ha!
SAR: Please, Sir Didymus, for my sake, hush!
DID: But of course. For thee, anything. But... I am not a
coward?
SAR: No!
DID: And my sense of smell is keen?
SAR: Oh, yes!
DID: And I shall fight anyone, anywhere, any place, any time....
SAR: Sir Didymus, no, no. Now hush! Quietly!
DID: Ambrosius! Be quiet now! [mounts]

[LUD opens the gate]

[going through] I don't see why we have to be so quiet. It's only a
goblin City.

Scene 28 - Inner Gate [EXT] - SAR, LUD, & DID/AMB ent. L FGD

SAR: I smell trouble....

[DID takes a deep breath]

[outer gates shut]

SAR: Come on, Ludo.

[inner gates start to close]

Oh, no.

[closed; AXG is put together & steps out]

music

What is that?

AXG: Who goes? Who goes?

[spikes come up in front of inner gate]

Who goes?
SAR: Watch out!

[AXG swings axe]

[AMB rears and throws DID. He runs off]

DID: Ambrosius!
SAR: Duck!

[AXG again]

DID: Ambrosius, will you come here!

[again]

DID: Ambrosius, come here right now! Will you please come over -
you're embarassing me!

[AMB's teeth chatter]

SAR: Careful, Ludo!

[HOG ent. T L BGD, running along wall]

Hoggle!

HOG: [jumps on head of AXG and opens it up] Look out! Eee, get
out of there!
GOB1: What are you doing? This is my....
HOG: Bombs away! [grabs operator (GOB1) and throws him out]

[operator (GOB1) falls to ground]

GOB1: [spitting out dirt] That wasn't very nice!
HOG: [in cockpit] My turn now! How do you drive this thing?
SAR: Drop the axe!
HOG: I'm trying!
DID: Come here at once! [whistles for AMB]
HOG: Oh, where's reverse?

[axe lodges in arch]
[controls start to explode]

SAR: Get out of there, Hoggle!
HOG: Abandon ship! [jumps out]
SAR: Oh.... Hoggle!

music >> ends

Oh, Hoggle, are you all right?
HOG: I'm not asking to be forgiven. I ain't ashamed of nothing I
did. Jareth make me give you that peach. I don't care what you think of
me. I told you I was a coward, and I ain't interested in being friends.
SAR: I forgive you, Hoggle.
HOG: You-You do?
DID: And I commend you. Rarely have I seen such courage. You are
a valiant man, Sir Hoggle.
HOG: I am?
LUD: Hoggle and Ludo friends.
HOG: We are?
SAR: Here are your things, Hoggle. [gives him his jewels] Thanks
for your help.
HOG: Well, what are we waiting for?
LUD: Yeah.
HOG: Let's get that rat who calls himself Jareth!
SAR: Right!
LUD: Yeah.
SAR: Come on.
DID: Ambrosius, it's safe now. Come and give me a lift up.

[LUD opens gates]

Scene 29 - The goblin City [EXT] - SAR, HOG, LUD, & DID/AMB ent. L FGD
(to front of castle)

Cut scene (D) - JAR & TOB on throne - GOB1 ent. L FGD

GOB1: [to throne] Your Highness! Your Highness! [bows] Your
Highness! The girl!
JAR: What?
GOB1: The girl who ate the peach who forgot everything!
JAR: What of her?
GOB1: She's here with the monster and Sir Didymus and the dwarf
who works for you!
JAR: WHAT!
GOB1: They've got through the gates and they're on their way to
the castle!
JAR: [rising] Stop her! Call out the guards! Take the baby and
hide it. [gives TOB to a GOB] She must be stopped!
GOB1: [ringing bell] Guards! Guards!
JAR: Do something! Come on, move! Move!

RET.

[at castle]

SAR: I think we're going to make it!
HOG: Oh, piece of cake!

[walls teem w/ guards]

GOB1: Company... hup!
SAR: Oh, no.
HOG: Uh-oh.
GOB1: At the ready!

[trumpet blows]

Company... fire!

[they fire]

music >> SDTRK 8

DID: Woah, Ambrosius, turn around! Woah, Ambrosius, turn about!

[AMB turns]

SAR: Quick, this way!
DID: Alright, charge! No, not that way! You're going the wrong
way! The battle's behind us! Ambrosius, can we please talk about this?
Sit! [goes off]

cut (A) - SAR, HOG, & LUD

SAR: OK. Through here.

cut (B) - DID/AMB

DID: I'm serious!

cut (A)

SAR: OK, come on, guys.

cut (B)

DID: Ambrosius, if you don't turn around this second, I will
never feed you again!

[AMB turns around w/ screeching break noise]

That's better.

[6 mounted GOBs surround DID/AMB]

Don't worry, Ambrosius. I think we've got them surrounded.

cut (A)

[back towards castle]

SAR: Didymus! Where's Didymus?
RBB: Fire! [fires cannon]
FOD: I hit something, yes, no?
SAR: We've got to find Didymus. Down this way.

cut (B)

GOB2: You.... [leveling lance]
DID: Hm-hm! [leveling scepter] Charge!

[they joust; DID wins]

Hah ha, ha ha! Tally-ho! Ha ha ha. [looks back, gets knocked off by
beam] Wha!

[AMB goes into nearest house and locks door]

Ambrosius, you coward! Ah, ah Ambrosius!

music >> ends

cut (A)

SAR: Quick, in here! [goes into nearest house]
HOG: Well how's Ludo going to get in? [fllws]

[LUD opens side of house, then closes it]

cut (C) – tower

[LUD goes up in tower, opens roof]

GOB3: You in there... you're surrounded!
LUD: Surrounded?

Cut scene (G) - Goblin house [INT] - SAR & HOG

SAR: Get out. [to LUD] Ludo, call the rocks!

[LUD calls rocks]

Take that! Hungry? Great! Ludo?

cut (C) - LUD calling rocks

cut (B)

DID: Ambrosius, unlock this door!

[the mounted GOBs surround DID]

So, had enough, have you? Alright, then, throw down your weapons, and
I'll see that you're well treated.

Cut scene (G)

SAR: Hi-yah! Ludo?

cut (C) - Ludo calling rocks

[cut to gates; rocks pile in]

music >> another version of SDTRK 8

cut (B)

[rocks bowl mounted GOBs over]

DID: Next time, surrender!
GOB4: [voice] Retreat!

cut (D) - misc. GOBs

GOB1: Easy, men. Easy, men. Hold your ground.

[rocks bowl them over]

OK. I take it back. Run for your lives!

cut (D) - diff. misc. GOBs

GOB5: I've had enough. I'm going to bed!

[goes into house]
[rocks fllw]

Get out of my house!

cut (A)

SAR: Woah, Nellie! Duck!

[GOB fires at them]

HOG: Aha, missed!
SAR: OK. Come on.

cut (D) - RBB & cannon

RBB: Fire! Hey, I just fired you!
FOD: Ouch, ouch, ouch, ouch!

cut (A)

SAR: This way.
GOB6: Now we have you! Hah!

[rocks explode under GOBs]

HOG: And now you don't!

[GOB7 starts to shoot at SAR, HOG, & LUD, but big rock smashes him
from above]

GOB7: Hey. No problem.

cut (A)

SAR: Sir Didymus!
DID: [voice] Coming! Hi ho Silver!

[they open the doors]

Woah, boy, woah, big fella.

SAR: [going in and turning R] This way.
DID: [going up the stairs] Steady, boy. Alright, up you go. Up.
Come on. Come on.

Cut scene (D) - throne room empty - SAR, HOG, LUD, & DID/AMB ent. L BGD
- music >> ends

SAR: Oh, no. That's the only way he could have gone.
HOG: Well, then. Come on.
SAR: No, no. I have to face him alone.
DID: But why?
HOG: Yes.
SAR: Because that's the way it's done.
DID: Well, if that is the way it is done, then that is the way
you must do it. But... should you need us....
HOG: Yes. Should you need us....
SAR: I'll call. Thank you... all of you.

Scene 30 - Escher staircase [INT] - SAR ent. BR FGD

music >> SDTRK 9

[JAR sings and walks on walls]
[JAR walks through SAR]
[JAR throws crystal; it bounces up stairs to be caught by TOB]

SAR: Toby! Toby! Toby! Toby! [jumps off ledge, to land in Scene
31]

Scene 31 - Remains of Escher staircase [EXT] - SAR lands M FGD – JAR
ent. R FGD (to SAR) - music >> blends to SDTRK 10

SAR: Give me the child.
JAR: Sarah, beware. I have been generous, up until now. But I
can be cruel.
SAR: Generous. What have you done that's generous?
JAR: Everything! [walking around her] Everything that you
wanted, I have done. You asked that the child be taken; I took him. You
cowered before me; I was frightening. I have reordered time [points to
clock, which is winding backwards]; I have turned the world upside down
and I have done it all for you. I am exhausted from living up to your
expectations of me. Isn't that generous?
SAR: [walks toward him]

[JAR backs away]

Through dangers untold, and hardships unnumbered... I have fought my
way here to the castle beyond the goblin City. For my will is as strong
as yours, and my kingdom....
JAR: [stops] Stop! Wait. Look, Sarah. [crystal appears at his
fingertips] Look what I'm offering you. Your dreams.
SAR: [advances] ....And my kingdom as great....
JAR: [backs up] I ask for so little. Just let me rule you, and
you can have everything that you want.
SAR: [stops] ....Kingdom as great.... Damn. I can never remember
that line....
JAR: Just fear me, love me, do as I say and I will be your
slave.
SAR: My kingdom as great.... My kingdom as great.... [looks up,
shocked] You have no power over me! [echo] You have no power over me!
No power over me.....

[JAR throws crystal; it comes down to his fingertips and pops like a
bubble]
[JAR turns into an owl]

Scene 32 - Downstairs hall [INT] - SAR M FGD - owl flying M FGD – music
>> ends

[Owl flaps away (ex. R FGD)]
[clock chimes]

SAR: Toby.... Toby? [goes up stairs] Toby!

Scene 33 - Master bedroom [INT] - TOB asleep in crib - SAR ent. L BGD

SAR: [takes Lancelot off bed and puts him in crib] Here you are.
I'd like Lancelot to belong to you now.

Scene 34 - Sarah's room [INT] - SAR at dressing table, putting things
in a drawer - music >> SDTRK 11

DAD: [voice] We're home. Sarah, are you home?
SAR: Yeah.... Yes, I'm home.
LUD: [in mirror] Goodbye, Sarah.

[SAR turns around, but LUD is nowhere to be found]

DID: And remember, fair maiden, should you need us....
HOG: Yes, should you need us.... For any reason at all....
SAR: I need you, Hoggle.
HOG: You-You do?
SAR: I don't know why, but every now and again in my life, for
no reason at all, I need you. All of you.
HOG: You do? Well, why didn't you say so?

music >> to pt. 2 of SDTRK 3

[SAR turns around; all the GOBs and SAR's friends are there]

SAR: [hugging LUD] Ludo!
DID: I say, anyone want to play a game of Scrabble?

Cut scene (H) - Outside Sarah's window [EXT] - Owl is sitting outside,
looking in

[Owl flies away, to be silhouette in moon]
[Fade out]

music >> blends to 2 ver. of SDTRK 12

Ending credits

[THE END] <--Back<--